Mechanics

A 2D Platformer RPG

The game is a 2D casual platformer with simple jump mechanics. The combat currently consists of two different attacks: A combo sword attack, and a bow attack. Each can be used while in the air as well. After Alpha, we will be building on this solid foundation to add more depth/combat features to the game such as a new mage variant.

Difficulty is broken down like so:

Every 6 levels contains different enemy types.

These 6 levels contain 1 Jump Puzzle and 1 Boss Level.

Enemies have different mechanics to them.

Eventually the game will have an in-game store where you can spend $CREW for cosmetics.

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